Electronic Arts Inc. is a leading global interactive entertainment software company. EA delivers games, content and online services for Internet-connected consoles, personal computers, mobile phones and tablets.
Build Engineer
DRE are EA’s continuous integration and build experts. We are a team of over 100, located in EA studios across North America, Europe, and Asia-Pacific.
We pride ourselves on providing superior automation services to our internal customers - EA's game, engine, product, and content teams.
We are seeking a passionate individual to join DRE at EA Shanghai as a Build Engineer.
Key Responsibilities
- Collaborate with other engineers to maintain and enhance a robust build pipeline supporting multiple platforms
- Create, modify, and maintain build pipelines and workflow tools
- Monitor automation systems and proactively respond to breakages
- Monitor and analyze metrics to optimize automation systems
- Work as a technical liaison between the development teams to address build system issues and improvements
Technical Skills
We operate in a broad and dynamic technical environment. Experience in any of the domains or technologies below will be highly regarded.
- Build pipeline tools (e.g. Jenkins)
- OO programming languages (e.g. Java, C#)
- Scripting languages (e.g. Python, Perl)
- Source-control administration (e.g. Perforce, Git)
- Cloud services (e.g. AWS)
- Container technologies (e.g. Docker, Kubernetes)
- Orchestration tools (e.g. Chef, Puppet)
- Telemetry and monitoring systems (e.g. ELK, Splunk, DataDog)
Ideal Candidate Characteristics
- Strong verbal and written English
- Ability to self-manage tasks and responsibilities
- Analytical and problem-solving skills
- Ability to travel to EA offices in Korea or Canada if required
- Prior experience in gaming or mobile development industries is a bonus
- Active interest in DevOps
- Active contributor to the Open Source community
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