引擎图形渲染开发工程师(上海)
深圳市腾讯计算机系统有限公司(Tencent)ShanghaiUpdate time: May 12,2019
Job Description
- 主导并推动使用Unity建立适合项目美术风格的渲染管线; 针对需求定制增改Unity/UE4引擎底层功能,开发引擎相关特性(光照、渲染、管线、资源管理等); 与设计师一起合作完成高级图形效果开发; 游戏中图形相关性能优化及兼容性问题解决。 Responsibilities: -Lead and contribute to the development of Project rendering pipeline (Unity3D) -Develop Unity Engine low-level features(lighting, rendering, pipeline, resource management, etc). -Collaborate with the art team on graphics effects. -Optimize graphics performance / Solve graphics compatibility issues.
工作要求:
- 5年以上游戏开发经验,有Unity/UE4等商业游戏引擎开发经验者更佳; 熟悉各种光照模型和图形学算法;关注图形学前沿技术,关注图形学在游戏中应用; 熟悉Unity引擎渲染PBR管线及相关工具、shader编程、材质编辑器; 扎实的数学和算法基础,熟悉GPU调试/调优工具。 有MMO或ARPG/FPS游戏经验者优先; Qualifications: -5+ years of professional game development experience, game engine development experience preferred -Solid 3D mathematics and graphics background. -Familiar with Unity/Substance PBR pipeline and tools, shader programming and material tools -Familiar with GPU debugging tools -MMO/ARPG/FPS game dev experience would be a plus.
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