Model Artist
UbisoftChengduUpdate time: April 25,2022
Job Description

Company Description

Established in 2008, Ubisoft Chengdu is one of the key game studios in western China and a full-fledged production center, with over 450 talents contributing to Ubisoft’s line-up. We have a strong track record of co-development on Ubisoft’s biggest brands such as Assassin’s Creed®, Skull and Bones™ and For Honor®, as well as developing casual games such as Rabbids party game and bringing hit titles to Switch.  

Meanwhile, we are also a pioneer in cutting-edge technology driving Ubisoft’s “games as a service (GAAS)” ethos. Chengdu’s technology team develops products that empower production teams to make educated, data-driven decisions on hit Ubisoft brands.

To find out more, please visit our website: http://www.ubisoftgroup.com or our WeChat account (UBISOFT育碧or 育碧招聘), or contact us for application by: [email protected]

育碧成都自2008年建立后已成为中国西部地区主要游戏研发工作室之一,并拥有超过450名员工致力于研发育碧旗下的经典游戏。我们参与已与其他育碧工作室合作研发了多个AAA游戏,如《刺客信条》、《碧海黑帆》及《荣耀战魂》。同时我们也致力于自主研发休闲类游戏,如《疯狂兔子:奇遇派对》以及将多款育碧经典游戏移植到Switch平台。

同时,育碧成都工作室也是研发前沿性技术的领军者,其“Games As A Service  (GAAS)” 的理念带领企业不断推陈出新。成都工作室的技术团队开发的产品被运用于育碧旗下众多知名游戏品牌,有效协助研发团队基于科学数据做出准确决策。

想要了解更多,敬请点击http://www.ubisoftgroup.com,或关注我们的微信公众号(“UBISOFT育碧”以及“育碧招聘”),或联系邮箱以申请相应岗位:[email protected]

Job Description

The 3D Model Artist produces autonomously the modeling and texturing of 3D objects, characters and the graphical content of levels in accordance with the artistic direction and production deadlines, under the leadership of the Lead Artist. 

 

What you will do

  • Cooperate with Art director, Art Lead, Animators, Game Designers, and Engineers to complete tasks according to the production plan approved by management. 
  • Build and UVW map efficient models in 3dmax, or Maya.
  • Create high quality textures in Substance and Photoshop 
  • Work within the technical limitations of the game engine. 
  • Match the required art style of a project, under the guidance of the Art Lead.
  • Collaborate with the other Artists to produce cohesive and unified work.
  • Communicate the progress of your work to your peers, and leads. 
  • Produce your work in a diligent and timely fashion. 
  • Provide self-assessment on how to improve your own performance.
  • Must be adaptable to changes in Art Direction and a variety of asset creation. 

 

岗位介绍

作为模型美术师,你需要能够独立自主地制作道具与角色的模型和贴图,并且能够按照美术风格,在主管的带领下,完成与关卡相关的美术资源的制作生产。

 

岗位职责

  • 依照项目开发计划,与美术总监,主美,动画师,游戏策划,和程序合作完成任务需求
  • 利用3dmax或者Maya制作高质量的模型,并确保UVW的应用效率。
  • 在Substance和Photoshop中创建高质量的贴图纹理。
  • 在充分理解游戏引擎技术规则的情况下进行工作。
  • 在美术主管的指导下,完成符合项目美术风格的生产任务。
  • 通过与其他美术师的沟通与合作,确保输出资源的统一性。
  • 在工作过程中,积极与主管和同事沟通工作的进展情况。
  • 及时有效地完成自己的工作任务。
  • 在工作中过程中,不断地进行自我评估,从而持续地提高自己的各项技能。
  • 能够适应不同的美术风格,以及资源生产需求的多样性。

Qualifications

  • Extensive knowledge of low-poly and high-poly modeling techniques in 3D Studio Max, or Maya. 
  • Strong high mesh sculpting abilities in software such as Zbrush. 
  • Ability to create texture painting in Substance and Photoshop. 
  • Ability to create and texture a 3D model from an image or concept art. 
  • Good understanding of anatomy, architecture, color, shape, scale, silhouette, proportion. 
  • Commitment to personal and peer development and sharing best practices. 
  • Ability to work independently or as a team player. 
  • Interest for creating and playing games, across platforms and genres. 

Bonus point

  • Good English skills a plus. 

 

岗位要求

  • 具备利用3dmax或者Maya制作低模和高模的技能。
  • 能够利用Zbrush等软件制作高品质的高模。
  • 能够利用Substance及photoshop制作高品质的贴图纹理。
  • 能够基于原画或者参考图创建出高质量的3d模型和材质纹理。
  • 对解剖、建筑、色彩、形状、剪影等相关美术知识有充分的理解
  • 不断追求个人成长,并积极分享自己的知识经验以带动同事共同进步
  • 不仅能够独立地完成任务,也能够与团队成员合作完成工作。
  • 对制作和玩游戏充满兴趣,但不局限于某个平台或游戏类型。

加分项

  • 熟练的英语能力

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