Technical Artist
UbisoftChengduUpdate time: April 26,2022
Job Description

Company Description

Established in 2008, Ubisoft Chengdu is one of the key game studios in western China and a full-fledged production center, with over 450 talents contributing to Ubisoft’s line-up. We have a strong track record of co-development on Ubisoft’s biggest brands such as Assassin’s Creed®, Skull and Bones™ and For Honor®, as well as developing casual games such as Rabbids party game and bringing hit titles to Switch.  

Meanwhile, we are also a pioneer in cutting-edge technology driving Ubisoft’s “games as a service (GAAS)” ethos. Chengdu’s technology team develops products that empower production teams to make educated, data-driven decisions on hit Ubisoft brands.

To find out more, please visit our website: http://www.ubisoftgroup.com or our WeChat account (UBISOFT育碧or 育碧招聘), or contact us for application by: [email protected]

育碧成都自2008年建立后已成为中国西部地区主要游戏研发工作室之一,并拥有超过450名员工致力于研发育碧旗下的经典游戏。我们参与已与其他育碧工作室合作研发了多个AAA游戏,如《刺客信条》、《碧海黑帆》及《荣耀战魂》。同时我们也致力于自主研发休闲类游戏,如《疯狂兔子:奇遇派对》以及将多款育碧经典游戏移植到Switch平台。

同时,育碧成都工作室也是研发前沿性技术的领军者,其“Games As A Service  (GAAS)” 的理念带领企业不断推陈出新。成都工作室的技术团队开发的产品被运用于育碧旗下众多知名游戏品牌,有效协助研发团队基于科学数据做出准确决策。

想要了解更多,敬请点击http://www.ubisoftgroup.com,或关注我们的微信公众号(“UBISOFT育碧”以及“育碧招聘”),或联系邮箱以申请相应岗位:[email protected]

Job Description

Ubisoft Chengdu Studio is currently looking for a fulltime Technical Artist willing to challenge their creativity on Ubisoft’s biggest franchises.

As our ideal candidate, will determine, prepare and adapt the graphic tools. Whenever possible, you will take part in selecting the 3D production applications and establish the work methods. You will also train the artists on methods and tools and supervise the integration of art assets in the game engine. Since you will be collaborating with different departments and studios, good social skills and excellent English communication with everyone involved in the creation process is a must. 

What you will do

  • Be familiar with the graphics design documents and concepts, to be able to determine the graphics technical needs for the projects;
  • Test the engine, request enhancements, verify all engine-related documents and modify or draft new documents whenever necessary;
  • Develop or determine tools (e.g. 3DS Max, etc.) and methods to enhance and facilitate work of the graphics team;
  • Test tools before they are deployed and ensure that they function properly throughout the production process;
  • Create, organize and lead training sessions for graphics team members about how to properly use the tools and methods;
  • Draft documents on tools, methods, training sessions, processes and engine constraints for future reference;
  • Provide constant technical support for tools and the engine to all the team members;
  • Proactively foresee technological issues and needs before they occur;
  • Proactively research new software, pipelines, and processes to help the team work faster and reach a higher quality.
  • Supervise the graphics design, integration and validation of graphic data in the engine

 

岗位介绍

育碧成都工作室目前正在寻找一名全职技术美术师参与研发育碧最具挑战性的游戏大作

作为我们的理想人选,你需要定义、准备和调整图形工具。您将参与确定项目3D生产应用程序的过程并制定工作方法。你还将对美术师进行方法和工具方面的培训,并管理美术资产在游戏引擎中的集成。由于您将与不同的部门和工作室合作,因此必须具备良好的社交技能,并能与参与创作过程的每个人进行良好的中英文沟通。

岗位职责

  • 熟悉图形设计文件和概念,能够确定项目的图形技术需求;
  • 测试引擎并改进,验证所有引擎相关文件,并在必要时修改或起草新文件;
  • 开发或确定工具(如3DS Max等)和方法,以增强和促进图形团队的工作;
  • 在部署工具之前对其进行测试,并确保其在整个生产过程中正常运行;
  • 为图形团队成员创建、组织和领导有关如何正确使用工具和方法的培训课程;
  • 起草有关工具、方法、培训课程、流程和引擎约束的文件,供将来参考;
  • 为所有团队成员提供工具和引擎的持续技术支持;
  • 在技术问题和需求出现之前积极预见;
  • 积极研究新的软件、管道和流程,以帮助团队更快地工作并达到更高的质量。
  • 监督引擎中图形数据的图形设计、集成和验证

Qualifications

  • Solid experience as Technical Artist and in graphic design
  • Extensive knowledge of current gen 2D& 3D computer graphics software, game engines and platforms; video game production working units and metrics.
  • Knowledge of data safety options (e.g. Perforce, Alienbrain, Git, Mercurial; etc.);
  • Knowledge of at least one high level coding language. (Python, MaxScript, Perl, etc.)
  • Strong logical reasoning and problem solving skills. 
  • Client focused, Well-Organized, Team Worker
  • Good communication skills in both Chinese and English (spoken and written);
  • Strong documentation writing skills and the ability to clearly convey complex technical ideas in concise and clear ways.

岗位要求

  • 在技术美术和图形方面的丰富经验
  • 对最新的2D和3D图形软件、游戏引擎和平台有丰富的知识,对视频游戏制作工作工具及标准有较强经验
  • 了解数据安全选项(例如Perforce、Alienbrain、Git、Mercurial等);
  • 至少掌握一种高级编码语言(Python、MaxScript、Perl等)
  • 较强的逻辑推理和解决问题的能力。 
  • 以客户为中心,组织良好,团队合作
  • 良好的中英文沟通能力(口语和书面);
  • 较强的文档写作能力,能够以简洁明了的方式清晰地表达复杂的技术观点。

 

Additional Information

Bonus points

  • Solid experience in the game industry 
  • Basic understanding of computer science principles
  • Experience with Agile Software Development principles
  • Experience using information and task management software (e.g. JIRA, Confluence, Sharepoint)
  • Experience with shader development in a 3D modeling package (e.g. 3DsMax) and/or game engine (e.g. Unreal Engine).
  • Experience with a programming language such as C++ 
  • Knowledge of game profiling techniques and software.

加分项

  • 在游戏行业有丰富的经验
  • 基本了解计算机科学原理
  • 具有敏捷软件开发原则的经验
  • 有使用信息和任务管理软件(如JIRA、Confluence、Sharepoint)的经验
  • 在3D建模软件包(如3DsMax)和/或游戏引擎(如虚幻引擎)中开发着色器的经验。
  • 有C++等编程语言的经验
  • 了解游戏评测技术和软件。

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