Intel is looking for a Senior Engineer for Game Engines to support our technologies, work with game engines and other partners to take advantage of our unique hardware ecosystem and capabilities.
Do you have experience developing games or writing 3D graphics code? Are you a skilled C/C++ coder with a passion for creating and working on cutting edge technologies? Are you excited by game engine architecture or the low-level details of multithreading? Are you adept at performance profiling and code optimization?
If so, come join us as part of the Intel gaming team! Intel's Game Graphics and Engineering team partners with leading game engine developers to pioneer the future of the interactive entertainment industry. We are a global, yet tightly knit team, with a diversity of skills and experience, working to make games across the world the best they can be on Intel hardware. As part of our team, you'll collaborate closely with game developers enabling the adoption of new technology and optimizing code for Intel platforms.
Behavioral Traits
- Excellent written and oral communication skills
- Passion for video games.
Qualifications
You must possess the below minimum qualifications to be initially considered for this position. Preferred qualifications are in addition to the minimum requirements and are considered a plus factor in identifying top candidates.
Minimum Qualifications
Must have a Bachelors degree in Computer Science, Computer Engineering, Electrical Engineering or related field and 7+ years of experience or a Master's degree in Computer Science, Computer Engineering, Electrical Engineering or related field and 4+ years of experience.
Your experience should be in the following:
- In a related position, whether it's as a programmer at a gaming company, or as a developer relations engineer in C/C++
- With large, unfamiliar codebases, and adding meaningful data-driven improvements to them
- Performance profiling and optimization on the GPU and/or CPU
Preferred Qualifications
Experience in:
- Intel tools such as (GPA) Graphics Performance Analyzer or VTune
- Production code
- One or more of the following: Advanced graphics programming, including graphics pipeline, DirectX11, DirectX12, and/or Vulkan
- At least one shading language
- Modern processor architecture, including CPU, GPU, memory sub-system and other components
- Microsoft Windows architecture and how it can impact performance
- Assembly language
- Multi-threading
- Vectorization
- Developing games using Unity or Unreal Engine, or developing plugins for Unity or submitting code contributions to UE4, especially if they are related to graphics or performance
- ISPC SIMD assembly, vectorization, and optimization
- Direct customer interaction
The focus of Accelerated Computing Systems and Graphics (AXG) is to accelerate our execution in strategic growth areas of high-performance computing and graphics. AXG is chartered with delivering high performance computing and graphics solutions (IP, Software, Systems), for both integrated and discrete segments across client, enterprise and data center. Our mission is to make zeta-scale computing accessible to every human on the planet by the end of this decade and to entertain, educate and connect billions of people with buttery smooth visual experiences.
Work Model for this Role
This role will be eligible for our hybrid work model which allows employees to split their time between working on-site at their assigned Intel site and off-site.
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