Electronic Arts Inc. is a leading global interactive entertainment software company. EA delivers games, content and online services for Internet-connected consoles, personal computers, mobile phones and tablets.
EA Shanghai is a highly-engaged content creation team within EA Worldwide Studios. We are creatively driven and focused on high end visual production across multiple genres and art styles. Working with our game team partners around the world, we share a unified passion for creating amazing experiences and industry leading visuals. We are adventurous and creative. We are courageous and we take chances. We seek pioneers who cut new paths and conquer challenges with fierce determination.
Summary
The Character Artist will be responsible for modeling and texturing real time 3d game art, specializing in character creation. In addition, the artist will also be responsible for adhering to proper organization and hierarchies within their art to building clean and efficient geometry. The artist should possess the ability to both model and texture human and non-human characters evenly and be able to follow instructions as set forth by the Lead Artist. As a Character Artist you will build item content for game including Modeling, UV mapping, and texturing of items per technical specification. Working closely with the Art Lead to make sure items work following the tech spec and art style.
Specific Duties and Responsibilities
Clean low/high polygon, (organic and non-organic) modeling skills with strong eye for detail
Ability to create realistic and stylized character art from concept
Extensive experience with mesh/UV mapping and texture layout, with specific focus on character art
Strong expertise in Maya and Photoshop
English and Mandarin proficiency
Experience and Qualifications
2 years+ games production experience
Strong technical and communication skills
Detail oriented, organized and able to meet project requirements
Solid understanding of asset management practices
Good aptitude for problem solving and self-starting with the ability to work with minimal direction
What skills does EA look for? An EA CG Artist is expected to possess:
Excellent conceptual, illustration and design skills
Strong proficiency in Photoshop and Maya
Strong understanding of human form, anatomy and muscle structure
Strong understanding of weight, proportion and exaggeration
Technical skills and knowledge of production pipeline
Familiarity with animation principles
Formal art training
Formal traditional art training
Sculpting and animation skills
Ability to help guide junior artists
A resume and portfolio that reflects the skills and abilities above
Passion for games
Please send your resume to:Chinajobs@ea.com
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