EA Mobile/PopCap - Sr Technical Artist技术美术
EA 艺电计算机软件有限公司ShanghaiUpdate time: May 21,2019
Job Description
上海市 静安区
Position Overview
  • The Senior Technical Artist acts as a bridge between the artists and engineers. They are considered part of the art team and work closely with artists, project managers, SEs and the rest of the TA team
  • The main areas of responsibilities include art production workflows, tools, pipelines, asset optimization/integration and shader development. Sr TAs are expected to assume ownership over any technical issues that arise on their project and drive them to resolution. This often includes delegating to/mentoring more junior staff on the team. Candidates can be from an Art, Design, Mathematics, Engineering or Computer Science background; however they must demonstrate a comfort level in working with both art and science.

Specific Duties and Responsibilities
  • Build quality tech demos, benchmarking features and testing workflows early in development.
  • Collaborate with Technical Director / Art Director on game teams to advise on tools and best practices for them to achieve their projects’ vision.
  • Drive look development of assets to define how Unity can achieve high-quality visuals.
  • Troubleshoot common technical issues, analyzing and optimizing content to achieve desired performance & quality on various mobile devices.
  • Be an expert of EA proprietary technologies to support team’s members and outsourcers
  • Develop and maintain content production workflows, tools development, identify and fix pipeline issues
  • Contribute towards the design of game features ensuring that runtime performance and workflows meet production quality levels
  • Technical workflow support for Artists and Content Creators
  • Mentoring and knowledge sharing with other artists
  • Works in a highly collaborative and creative environment

Experience and Qualifications
  • 5+ years of cinematic/games production experience. The ideal candidate has completed more than 3 shipped games or movies. AAA game is preferable.
  • A bachelor’s degree in Fine Arts, Visual Effects and/or Computer Science.
  • Highly adept at communicating with different audiences: artists, engineers, managers.
  • Expert knowledge of a 2D and 3D art/engine packages: Maya/Photoshop/Unity/Substance Designer.
  • An aptitude for problem solving, particularly as it pertains to testing and debugging technical issues.
  • Deep understanding of asset optimization challenges/techniques.
  • The ability to think creatively, leveraging your existing knowledge of video games and cinematics pipelines and tools to resolve technical challenges and limitations.
  • Able to analyze & improve workflow to enhance group productivity
  • A willingness to jump into the unknown and solve new problems; the ability to think creatively to resolve technical challenges and limitations.
  • A Passion for Games!

职能类别: 其他

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