Graphics Architect - GPU
NVIDIAShanghaiUpdate time: September 14,2019
Job Description
上海市

We are now looking for GPU GRAPHICS ARCHITECTS

What you’ll be doing:

  • Investigate and study state-of-the-art real-time rendering techniques including Ray Tracing and their implementation on GPU, to find performance issues and propose architectural ideas to improve GPU’s performance.

  • Investigate and study D3D12, DX Machine Learning, DX Ray Tracing and Vulkan APIs and their impact to GPU, to propose architectural ideas to improve GPU’s performance.

  • Investigate and propose GPU graphics architectural ideas to improve performance based on quantitative study of existing and projected architectures.

  • Develop 3D micro-benchmarks applications to study GPU’s performance and propose performance improvement ideas.

  • Develop performance simulation models and simulation infrastructure.

  • Develop performance testplan and tests for new graphics units and architectural features.

What we need to see:

  • Proven knowledge of computer science, with the focus on computer graphics and/or computer architecture.

  • Strong interest in GPU graphics architecture, real time rendering and Ray Tracing technologies.

  • Good proficiency of C++ language and practical C/C++ development experience.

  • BSEE, BSCSE, or equivalent required. MS or PhD is a plus.

Ways to stand out from the crowd:

  • Good understanding of GPU architecture.
  • Good understanding of state-of-the-art rendering techniques including Ray Tracing and their usage of GPU.
  • Experience of D3D12 and DXR is a good plus.
  • Experience of performance modelling, profiling and analysis is a plus.

NVIDIA is widely considered to be one of the technology world’s most desirable employers. We have some of the most forward-thinking and hardworking people in the world working for us. If you're creative and autonomous, we want to hear from you!

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