We are now looking for GPU GRAPHICS ARCHITECTS
What you’ll be doing:
Investigate and study state-of-the-art real-time rendering techniques including Ray Tracing and their implementation on GPU, to find performance issues and propose architectural ideas to improve GPU’s performance.
Investigate and study D3D12, DX Machine Learning, DX Ray Tracing and Vulkan APIs and their impact to GPU, to propose architectural ideas to improve GPU’s performance.
Investigate and propose GPU graphics architectural ideas to improve performance based on quantitative study of existing and projected architectures.
Develop 3D micro-benchmarks applications to study GPU’s performance and propose performance improvement ideas.
Develop performance simulation models and simulation infrastructure.
Develop performance testplan and tests for new graphics units and architectural features.
What we need to see:
Proven knowledge of computer science, with the focus on computer graphics and/or computer architecture.
Strong interest in GPU graphics architecture, real time rendering and Ray Tracing technologies.
Good proficiency of C++ language and practical C/C++ development experience.
BSEE, BSCSE, or equivalent required. MS or PhD is a plus.
Ways to stand out from the crowd:
- Good understanding of GPU architecture.
- Good understanding of state-of-the-art rendering techniques including Ray Tracing and their usage of GPU.
- Experience of D3D12 and DXR is a good plus.
- Experience of performance modelling, profiling and analysis is a plus.
NVIDIA is widely considered to be one of the technology world’s most desirable employers. We have some of the most forward-thinking and hardworking people in the world working for us. If you're creative and autonomous, we want to hear from you!
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