Lead Concept Artist
UbisoftChengduUpdate time: April 26,2022
Job Description

Company Description

Established in 2008, Ubisoft Chengdu is one of the key game studios in western China and a full-fledged production center, with over 450 talents contributing to Ubisoft’s line-up. We have a strong track record of co-development on Ubisoft’s biggest brands such as Assassin’s Creed®, Skull and Bones™ and For Honor®, as well as developing casual games such as Rabbids party game and bringing hit titles to Switch.  

Meanwhile, we are also a pioneer in cutting-edge technology driving Ubisoft’s “games as a service (GAAS)” ethos. Chengdu’s technology team develops products that empower production teams to make educated, data-driven decisions on hit Ubisoft brands.

To find out more, please visit our website: http://www.ubisoftgroup.com or our WeChat account (UBISOFT育碧or 育碧招聘).

育碧成都自2008年建立后已成为中国西部地区主要游戏研发工作室之一,并拥有超过450名员工致力于研发育碧旗下的经典游戏。我们与其他育碧工作室合作研发了多个AAA游戏,如《刺客信条》、《碧海黑帆》及《荣耀战魂》。同时我们也致力于自主研发休闲类游戏,如《疯狂兔子:奇遇派对》以及将多款育碧经典游戏移植到Switch平台。

同时,育碧成都工作室也是研发前沿性技术的领军者,其“Games As A Service  (GAAS)” 的理念带领企业不断推陈出新。成都工作室的技术团队开发的产品被运用于育碧旗下众多知名游戏品牌,有效协助研发团队基于科学数据做出准确决策。

想要了解更多,敬请点击http://www.ubisoftgroup.com,或关注我们的微信公众号(“UBISOFT育碧”以及“育碧招聘”)。

Job Description

As a lead concept artist, you will work closely with Art Director, Production Manager, and 3D Modeling team, and participate in the moodboard and concept benchmark design by following the project artistic style and technical restrictions. You will also lead, mobilise and develop concept art team within a collaborative multidiscipline environment. You will define and track the schedule for the team, manage and mentor team members, and be a key player in the artistic style of the project.

What you will do

  • Create art moodboard and benchmark design in collaboration with the Art Director, setting the vision and direction.
  • Leading, and developing an internal team of concept art, providing constructive art feedback, training, and coaching on outsourcing concept art team.
  • Prioritizing, managing, and planning the concept team’s day-to-day tasks in conjunction with the Production Manager.
  • Be responsible for final concept design delivery, quality control in accordance with the project's artistic direction, technical restrictions, and the deadlines.
  • Create a working environment friendly and constructively for cross-team collaboration, ensuring a productive internal workflow and beneficial relationships with internal/external partners, and Co-Dev studios.
  • Rapidly pivot with changes in production, timely report to Production Manager/Producer on the progress of work and any issues relating to the project.
  • In collaboration with the Production Manager/Producer, evaluate staffing requirements and be involved in the artists’ recruitment process.
  • Manage individual team member’s performance and progress, create the environment for initiatives and ideas to emerge and grow.

 

岗位介绍

作为概念美术主管,你将与美术总监、制作经理和3D建模团队密切合作,并遵循项目美术风格和技术限制,参与moodboard和概念基准设计。你还将在一个多学科协作的环境中领导、动员和发展概念美术术团队。你将定义和跟踪团队的日程安排,管理和指导团队成员,并在项目的美术风格中发挥关键作用。

岗位职责

  • 与美术总监合作创建美术moodboard和基准设计,设定概念设计方向。
  • 领导和发展概念美术的内部团队,为外包概念美术团队提供建设性的美术反馈、培训和指导。
  • 与制作经理一起对概念团队的日常任务进行优先排序、管理和规划。
  • 根据项目的没术方向、技术限制和截止日期,负责最终概念设计交付、质量控制。
  • 为跨团队协作创造一个友好、建设性的工作环境,确保高效的内部工作流程和与内部/外部合作伙伴以及合作工作室的良性关系。
  • 敏锐捕捉游戏生产变化,及时向生产经理/生产商报告工作进度和与项目有关的任何问题。
  • 与制作经理/制作人合作,评估人员配备要求,并参与美术师的招聘过程。
  • 管理团队成员的个人表现和进步,为创新和想法的产生和发展创造环境。

Qualifications

  • Solid experience in Art or any other relevant experience, including successful experience in a lead or director role
  • Shipped at least 2 games as concept artists.
  • Strong working knowledge of Photoshop, ability to create environment, character, and prop concept art to AAA standard.
  • Solid foundation of art fundamentals regarding colour, form, light.
  • Good understanding of 3D art pipelines, and technical constraints related to different game engines.
  • Strong leadership, team, and people management skills.
  • Strong communication (English) and collaboration skills, proficiency in Chinese is a plus

岗位要求

  • 扎实的美术制作经验以及团队领导经验
  • 作为概念美术师至少完全参与研发2款成功上限游戏。
  • 具备丰富的Photoshop工作知识,能够根据AAA标准创造环境、人物和道具概念美术。
  • 扎实的色彩、形式、光线美术基础。
  • 对3D美术管线和与不同游戏引擎相关的技术约束有很好的理解。
  • 较强的领导、团队和人员管理能力。
  • 较强的沟通(英语)和协作能力,中文熟练者优先

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