Lead Environment Artist
Virtuos GamesShanghaiUpdate time: June 5,2019
Job Description

Responsibilities:

  • Create, edit, optimize realistic 3D environments
  • Create structures, terrain, props from photo reference and concepts
  • Partner with design team to support gameplay, narrative elements and objectives
  • Communicate with Art Director and project manager to understand task requirements
  • Estimate time requirements for tasks, and help generate a schedule of work for team members
  • Self sufficient and able to delegate tasks where necessary
  • Carry out art reviews and provide feedback to team members, ensure artwork from team reaches quality bar, and delivered on time.
  • Check daily work according to schedule and share with Producer about risks and propose solutions


Qualifications:

  • Expert knowledge in a 3D modeling software such and Maya or 3DSMax
  • Strong sense of scene composition
  • UE4 or other engine experience
  • Understanding PBR work flow
  • Through understanding of how environments affect gameplay
  • Superior eye for lighting, color and detail
  • Work within the technical limitations of a variety of game engines
  • Create high quality textures in Substance and Photoshop
  • Ability to find solutions from a visual, production and technical perspective
  • Passion for pushing asset fidelity and refining production techniques
  • High degree of self-motivation and initiative
  • Strong planning and prioritization skills
  • Good communicator
  • 2 years experience leading/mentoring
  • At least 1 AAA title as a lead is a plus

As part of the application process we might ask you to perform a practical work test. Apply with a resume and a portfolio or show reel.

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