Lead/Senior Level Artist
UbisoftChengduUpdate time: April 25,2022
Job Description

Company Description

Established in 2008, Ubisoft Chengdu is one of the key game studios in western China and a full-fledged production center, with over 320 talents contributing to Ubisoft’s line-up. We have a strong track record of co-development on Ubisoft’s biggest brands such as Assassin’s Creed®, Skull and Bones™ and For Honor®, as well as developing casual games such as Rabbids party game and bringing hit titles to Switch.  

Meanwhile, we are also a pioneer in cutting-edge technology driving Ubisoft’s “games as a service (GAAS)” ethos. Chengdu’s technology team develops products that empower production teams to make educated, data-driven decisions on hit Ubisoft brands.

To find out more, please visit our website: http://www.ubisoftgroup.com or our WeChat account (UBISOFT育碧or 育碧招聘).

育碧成都自2008年建立后已成为中国西部地区主要游戏研发工作室之一,并拥有超过320名员工致力于研发育碧旗下的经典游戏。我们与其他育碧工作室合作研发了多个AAA游戏,如《刺客信条》、《碧海黑帆》及《荣耀战魂》。同时我们也致力于自主研发休闲类游戏,如《疯狂兔子:奇遇派对》以及将多款育碧经典游戏移植到Switch平台。

同时,育碧成都工作室也是研发前沿性技术的领军者,其“Games As A Service  (GAAS)” 的理念带领企业不断推陈出新。成都工作室的技术团队开发的产品被运用于育碧旗下众多知名游戏品牌,有效协助研发团队基于科学数据做出准确决策。

想要了解更多,敬请点击http://www.ubisoftgroup.com,或关注我们的微信公众号(“UBISOFT育碧”以及“育碧招聘”)。

Job Description

Lead/Senior Level Artist will be responsible for producing the benchmark environment setting and artistic elements for exciting games produced in Chengdu, project such as Skull & Bones, Immortals Fenyx Rising, For Honor, Rabbids Party and Assassin's Creed. For Lead Level Artist, you will also be responsible for developing and leading the level artist team in Chengdu.

What you will do

  • Closely cooperate with Art Director, Concept Artist, Level Designer and Technical Artist to ensure the level meet the quality and intention within technical limitations.
  • Be identify as benchmark when contributing to the quality and efficiency
  • Contributing to break through in mandate
  • Influence to help build and develop successful LA team
  • Follows up and evaluates the level art team.
  • Leads, mobilizes and develops a team of level artists.
  • Prioritizes and manages the team’s day-to-day tasks to ensure that deliverables are completed on time, within budget and to production teams specifications.
  • Produces artistic benchmarks for the production teams.
  • Creates and optimizes artistic elements as a generalist in level art - environments, characters, objects, interfaces, SFX, lighting, shading or technical art.
  • Oversees quality and style of art assets and ensures their consistency with the artistic direction.
  • Counsels less experienced artists.

 

岗位介绍

高级关卡美术师/关卡美术主管将负责为在成都工作室制作的激动人心的游戏制作场景和美术元素,如碧海黑帆、渡神纪、荣耀战魂、疯狂兔子和刺客信条等。对于关卡美术主管,你还将负责发展和领导成都的关卡美术团队。

 

岗位职责

  • 与美术总监、概念美术师、关卡设计师和技术美术师密切合作,确保关卡在技术限制范围内符合质量和设计意图。
  • 为项目制作质量与效率提供基准参考
  • 为项目突破性发展做出贡献
  • 建立和发展关卡美术团队的影响力
  • 跟进并评估美术团队的水平。
  • 领导、动员和发展一支关卡美术师团队。
  • 对团队的日常任务进行优先排序和管理,以确保在预算范围内按时完成交付物,并符合制作团队的规范。
  • 为制作团队提供美术基准。
  • 创造和优化美术元素,精通关卡美术各个方面,如环境、角色、道具、界面、特效、照明、着色或技术美术。
  • 监督美术资产的质量和风格,确保其美术方向的一致性。
  • 为相对初级的美术师进行指导

Qualifications

  • Strong passion on game industry, game culture and AAA projects
  • Ability to understand technical constraints and to integrate them in work
  • Solid relevant working experience in 3D modeling, texturing or level art
  • Good English and communication skills
  • Good team player with good initiative
  • Strong willing to learn the new things and adapt quickly to the latest tech.
  • Good artistic skills and have better understanding on the art logic, composition, color, rhythm.
  • Relevant working experience on AAA titles is a plus

岗位要求

  • ·对游戏产业、游戏文化和AAA项目有强烈的热情
  • ·理解技术约束并将其融入工作的能力
  • ·丰富而扎实的3D建模、材质或关卡美术相关工作经验
  • ·良好的英语和沟通能力
  • ·良好的团队合作精神和主动性
  • ·强烈的学习新事物和快速适应最新技术的意愿。
  • ·良好的美术技能,对美术逻辑、构图、色彩、节奏有精准的理解。
  • ·AAA游戏相关的工作经验尤佳

Get email alerts for the latest"Lead/Senior Level Artist jobs in Chengdu"