Lead/Senior Level Designer
UbisoftChengduUpdate time: April 26,2022
Job Description

Company Description

Established in 2008, Ubisoft Chengdu is one of the key game studios in western China and a full-fledged production center, with over 450 talents contributing to Ubisoft’s line-up. We have a strong track record of co-development on Ubisoft’s biggest brands such as Assassin’s Creed®, Skull and Bones™ and For Honor®, as well as developing casual games such as Rabbids party game and bringing hit titles to Switch.  

Meanwhile, we are also a pioneer in cutting-edge technology driving Ubisoft’s “games as a service (GAAS)” ethos. Chengdu’s technology team develops products that empower production teams to make educated, data-driven decisions on hit Ubisoft brands.

To find out more, please visit our website: http://www.ubisoftgroup.com or our WeChat account (UBISOFT育碧or 育碧招聘).

育碧成都自2008年建立后已成为中国西部地区主要游戏研发工作室之一,并拥有超过450名员工致力于研发育碧旗下的经典游戏。我们与其他育碧工作室合作研发了多个AAA游戏,如《刺客信条》、《碧海黑帆》及《荣耀战魂》。同时我们也致力于自主研发休闲类游戏,如《疯狂兔子:奇遇派对》以及将多款育碧经典游戏移植到Switch平台。

同时,育碧成都工作室也是研发前沿性技术的领军者,其“Games As A Service  (GAAS)” 的理念带领企业不断推陈出新。成都工作室的技术团队开发的产品被运用于育碧旗下众多知名游戏品牌,有效协助研发团队基于科学数据做出准确决策。

想要了解更多,敬请点击http://www.ubisoftgroup.com,或关注我们的微信公众号(“UBISOFT育碧”以及“育碧招聘”)。

 

Job Description

As a Lead/Senior Level Designer, you’ll be challenged with supporting the level design team in creating FUN levels, while respect the game’s creative vision. You play a role to participate the level design process at local studio and collaborate with Ubisoft studios all over the world.

What you will do

  • To own level designs from conception to the final stages of polish, facilitating communication and coordinating departments to ensure the design vision is clearly aligned;
  • Prototype the environment, establish the layouts and suggest ways to use interactive and non-interactive means to create emotion for the player;
  • Work closely with the art team to conceive and design environments that are innovative and visually impressive;
  • Be a positive influence on the team, motivate and inspire others to generate new ideas;
  • Contribute to establishing and enforcing consistent design practices, constraints, and metrics throughout projects.
  • Keep up to date on current gaming trends and latest technology.

 

岗位介绍

作为高级关卡设计师/关卡设计主管,你需要支持关卡设计团队创建有趣的关卡,同时遵循游戏的创意愿景。您会参与关卡设计过程,并与世界各地的育碧工作室合作。

岗位职责

  • 参与从构思到最后阶段打磨的全流程关卡设计,促进沟通和协调部门,确保设计愿景清晰一致;
  • 搭建关卡环境原型,建立关卡布局,并建议如何使用互动和非互动方式为玩家创造情感;
  • 与美术团队紧密合作,构思和设计具有创新性和视觉冲击力的环境;
  • 对团队产生积极影响,激励他人产生新想法;
  • 在整个项目中主导和协助建立和实施一致的设计实践、约束和指标。
  • 了解最新游戏趋势和最新技术。

Qualifications

  • Have in-depth knowledge of how games are built and shipped, from the ground up;
  • Deep knowledge of the adventure / shooter / open world game genre and the game development process;
  • Be bold enough and innovate within the level design processes, question old methods and dare to do try out new ones.
  • Ability to design creative and interesting game levels utilizing 3D tools such as UE4, Unity etc.
  • Confident to exchange ideas, share expertise, coach junior designers in creative and collaborative teams;
  • Ability to manage his/her own time and work within tight deadlines;
  • Good command of written and verbal communication skills in both English and Chinese;

岗位要求

  • 对游戏的制作和研发流程有深入的了解;
  • 对冒险/射击/开放世界游戏类型和游戏开发过程有深入了解;
  • 在关卡设计过程中大胆创新,质疑旧方法,敢于尝试新方法。
  • 能够利用UE4、Unity等3D工具设计创意和有趣的游戏关卡。
  • 有信心交流想法,分享专业知识,在创意和协作团队中指导初级设计师;
  • 能够管理自己的时间,在紧迫的期限内工作;
  • 良好的中英文书面和口头沟通能力;

 

    Additional Information

    Bonus point

    • Previous team management experience including hiring, coaching, performance management;
    • Shipped reputable game titles;
    • Experience in an Agile/SCRUM environment

    加分项

    • 拥有团队管理经验,包括招聘、团队指导管理、绩效管理等;
    • 完成参与并发行高质量游戏;
    • 在敏捷/SCRUM环境中开发的经验

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