Research Scientist AI/ML (f/m/d)
Intel CorporationKarlsruheUpdate time: May 7,2022
Job Description

Your responsibilities will involve:

  • Research in 3D graphics, neural rendering and applied ML, working alongside other Intel researchers to invent new techniques or technologies that advance the field of real-time rendering.

  • Producing a long-term technology vision that impacts Intel graphics hardware and software products.

  • Publishing your work in leading conferences and journals.

  • Investigate the feasibility of applying scientific principles and concepts to potential inventions and products 7+ years prior to landing on a product road-map.

  • Plan and execute laboratory research.

  • Maintain substantial knowledge of state-of-the-art principles and theories and contributes to scientific literature and conferences.

  • Participate in development of intellectual property.

  • Coordinate activities and research efforts with others through collaborative and team oriented with strong written, verbal and presentation communications skills.

You will become part of a company which continues to change the world through its brilliant people. To reward the amazing contributions of our people we offer a market competitive compensation & benefits package including plenty of family and flexible work benefits (i.e. the opportunity for part time home office work), programs that focus on your health and wellbeing, many development opportunities and enough time to relax, re-charge and retreat.

We believe in flexible working models. Intel is an equal opportunity employer.


Qualifications

Candidate must have a Bachelors degree with 10 years of experience, or a Masters degree with 8 years of experience, or a PhD degree with at least 3 years of experience. Degree should be in Computer Science, Computer/Electrical Engineer, Physics, Math, or a related field.

Your experience should be in the following areas:

  • Comprehending, analyzing, and extending techniques described in rendering literature.

  • Developing advanced AI accelerated graphics algorithms in domains such as differentiable rendering, inverse rendering, perceptual rendering; 3D content capture/creation, asset generation; ML accelerated global illumination, depth of field, motion blur, acceleration structures etc.,

  • Applying machine learning techniques to graphics with familiarity with Pytorch, TensorFlow, etc.

  • Developing software in C++ together with programmable shaders and GPU compute.

  • Creating real-time rendering effects using current and upcoming graphics APIs Direct3D 11/12, Vulkan.


Preferred skills and experience that will make you stand out:

  • Background in relevant industries including video game development, rendering software or visual effects in film.

  • Background in writing publications and/or presenting at conferences or other events.

  • Experience with performance analysis including using low-level tools like profilers for identifying performance issues.

  • Analyzing GPU architectures and/or GPU workloads to identify and remedy systems performance bottlenecks.

  • Familiarity with parallel programming environments such as TBB, CUDA or OpenCL.

Inside this Business Group

The focus of Accelerated Computing Systems and Graphics (AXG) is to accelerate our execution in strategic growth areas of high-performance computing and graphics. AXG is chartered with delivering high performance computing and graphics solutions (IP, Software, Systems), for both integrated and discrete segments across client, enterprise and data center.  Our mission is to make zeta-scale computing accessible to every human on the planet by the end of this decade and to entertain, educate and connect billions of people with buttery smooth visual experiences.



Work Model for this Role

This role is available as fully home-based and generally would require you to attend Intel sites only occasionally based on business need.

DEExperienced HireJR0222139KarlsruheAccelerated Computing Systems and Graphics (AXG)

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