Company Description
Established in 2008, Ubisoft Chengdu is one of the key game studios in western China and a full-fledged production center, with over 450 talents contributing to Ubisoft’s line-up. We have a strong track record of co-development on Ubisoft’s biggest brands such as Assassin’s Creed®, Skull and Bones™ and For Honor®, as well as developing casual games such as Rabbids party game and bringing hit titles to Switch.
Meanwhile, we are also a pioneer in cutting-edge technology driving Ubisoft’s “games as a service (GAAS)” ethos. Chengdu’s technology team develops products that empower production teams to make educated, data-driven decisions on hit Ubisoft brands.
To find out more, please visit our website: http://www.ubisoftgroup.com or our WeChat account (UBISOFT育碧or 育碧招聘).
育碧成都自2008年建立后已成为中国西部地区主要游戏研发工作室之一,并拥有超过450名员工致力于研发育碧旗下的经典游戏。我们与其他育碧工作室合作研发了多个AAA游戏,如《刺客信条》、《碧海黑帆》及《荣耀战魂》。同时我们也致力于自主研发休闲类游戏,如《疯狂兔子:奇遇派对》以及将多款育碧经典游戏移植到Switch平台。
同时,育碧成都工作室也是研发前沿性技术的领军者,其“Games As A Service (GAAS)” 的理念带领企业不断推陈出新。成都工作室的技术团队开发的产品被运用于育碧旗下众多知名游戏品牌,有效协助研发团队基于科学数据做出准确决策。
想要了解更多,敬请点击http://www.ubisoftgroup.com,或关注我们的微信公众号(“UBISOFT育碧”以及“育碧招聘”)。
Job Description
Working closely with the Art Director, Designers, and 3D Modelling team, participating in the shaping and development of the Level-Art and Level-Design, by following the project artistic style and technical restrictions.
What you will do
- Generate a multitude of ideas, and sketch convincing environments, and props.
- Create expressive concept art, on par with the quality of the concept art created for the major Ubisoft titles; yet also have the ability to work loosely with line drawings, and basic colour render, to rapidly and efficiently convey an idea.
- Research and collect visual material to help define the visual style, and contents of the game.
- Work closely with Design to consider the gameplay implications, and the overall player experience.
- Work closely to assist the 3D Lead, and Level Artists, to help define and visualise the details within a level.
岗位介绍
作为高级概念美术师,你会与美术总监、游戏设计和3D建模团队密切合作,遵循项目艺术风格和技术限制,参与关卡美术和关卡设计的塑造和发展。
岗位职责
- 生成大量创意,勾勒出令人信服的环境和道具。
- 创造表现性的概念艺术,与概念艺术的质量标准杆数相同;同时也能熟练处理线条图和基本颜色渲染,以快速有效地传达想法。
- 研究和收集视觉材料,帮助定义游戏的视觉风格和内容。
- 与游戏设计团队紧密合作,考虑游戏性影响,以及整体玩家体验。
- 与3D主管和关卡美术密切合作,帮助定义和可视化水平内的细节。
Qualifications
- Shipped at least 1 - 2 games as a concept artist.
- Good illustration and storytelling skills, with an eye for perspective, colour, lighting, mood and composition.
- Good sense of form, shape, silhouette, scale and surface materials.
- Adept at understanding a high fantasy Art Direction, to then create new pieces, which fit cohesively with the level.
- Able to work in a fast paced environment, working with individuals on the Design and Level-Art team, to help shape the levels
- Must have the initiative and agility, to adapt the work, to efficiently deliver to requirements. Ranging from line sketches, paint-over, basic colour render, or full render, where appropriate.
- Strong use of research and reference material, in support of idea generation, and problem solving.
- Basic knowledge of 3D software packages, and experience employing 3D techniques into a concept workflow, is an advantage.
- Good awareness of 3D art pipelines, and technical constraints related to different game engines, is an advantage.
- Good English and Chinese skill
岗位要求
- 作为一名概念美术师至少完整参与研发了1-2款游戏。
- 良好的插图和叙事能力,对视角、色彩、灯光、情绪和构图有敏锐的洞察力。
- 对形状、轮廓、比例和表面材料有良好的感觉。
- 善于理解一个高度抽象的艺术方向,然后创造出新的作品,与水平相契合。
- 能够在快节奏的环境中工作,与设计和水平艺术团队中的个人合作,帮助塑造水平
- 必须具有主动性和灵活性,能够适应工作,有效地满足需求。包括线条草图、涂鸦、基本颜色渲染或完整渲染(如适用)。
- 充分利用研究和参考资料,用以支持创意生成和问题解决。
- 具备3D软件包的基本知识,有将3D技术应用于概念工作流的经验者优先。
- 对3D美术管道和与不同游戏引擎相关的技术约束有良好的认识是一个优势。
- 良好的中英文能力
Get email alerts for the latest"Senior Concept Artist jobs in Chengdu"