Senior Technical Artist
Virtuos GamesShanghaiUpdate time: May 10,2019
Job Description

Responsibilities:

  • Material creation and refinement.
  • Daily support for Art and Tech teams.
  • Problem solving for key production issues.
  • Recognizing inefficiencies and pipeline issues and identifies solutions.
  • Enabling other team members to achieve tasks in an efficient & consistent manner.
  • Developing tools & scripts for 3rd party software (Max, Photoshop) and in-house tools.
  • Creation & maintenance of documentation for Technical Art features and tools to provide for the team.
  • Liaise between Art and Engine programming teams on a daily basis to facilitate production needs.
  • Regularly profile scenes and highlight/address issues with relevant individuals.

Qualifications:

  • 3+ years games industry experience, having worked on at least one shipped AAA title.
  • Understanding of physically based rendering (PBR), lighting and shading.
  • Experience in creating shaders.
  • Solid understanding of optimization techniques.
  • Knowledge of 3dsmax or Maya and Photoshop toolsets.
  • Able to troubleshoot day-to-day art production issues.
  • Excellent communication skills both written and verbally.
  • Strong problem solving and trouble-shooting skills.
  • Strong interpersonal skills, work well with teams from various disciplines.
  • English language skills are required.
  • Console or mobile development experience is a plus.
  • Understanding of 3D Math functions (linear algebra & vector maths) for real time graphics.
  • Scripting experience, e.g. Python, MEL, Max Script is a plus.
  • HLSL experience is a plus.
  • Experience with middleware such as SpeedTree, Simplygon, FaceFX, Allegorithmic Substance, etc. is a plus.
  • Experience with profiling tools such as PIX.

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