Senior VFX Artist
Virtuos GamesChengduUpdate time: May 18,2019
Job Description

Responsibilities:

  • 为即时3D游戏设计,并优化视觉效果;
  • 协同美术总监,程序员和设计师创造高质量,有可玩性卖点的视觉特效;
  • 有高水平的技术理解力,并且能够评估和优化效果;
  • 精通各种相关软件和制作流程,并且将流程发挥到最好的效果;
  • 对游戏机制有深入全面的了解,以便最有效地制作出视觉特效,来传达游戏的关键信息 能够在练习上和制作方法上给予初级美术师指导;
  • 收集用于指导的相关参考资料。
  • Design and visually develop effects for real time 3D games.
  • Work closely with the Art Director, engineers, and designers to create high quality visual effects that clearly sell gameplay requirements.
  • With a high level of technical understanding be able to evaluate and implement performance optimizations.
  • Be well versed in various software and pipelines and understand how and when best to apply which pipeline for greatest impact.
  • Retain and grow a deep knowledge of the game’s mechanics to most effectively craft vfx that clearly communicate game critical information.
  • Able to impart, mentor and develop more junior artists in best practices and approaches.
  • Gather suitable reference for guidance for themselves and others.

Qualifications:

能力要求:
  • 较强的技术理解力和能力,能够高效地学习新工具;
  • 需要具备以下软件的技能认知 :模型,UV 贴图 材质,着色器,粒子系统,UE4 和 UNITY;
  • 能够将参考材料转化成高精准度的视觉效果;
  • 对肢体和动画移动有很强的额理解力;
  • 视觉风格灵活多变:写实的、亚洲的、卡通的等。

岗位要求:
  • 拥有游戏行业或影视制作领域工作经验;
  • 精通Maya, Adobe Photoshop, Max以及游戏引擎例如Unreal或者Cryengine;
  • 熟练掌握计算机图像的基础知识以及游戏制作的流程;
  • 较强的传统美术背景,系统的了解美术基础知识,例如色彩原理,灯光,阴影和形式;
  • 有相关的成功的项目经验;
  • 自我管理能力;
  • 优秀的沟通能力;
  • 可证明的管理和激励团队的能力;
  • 加分项:有MMO游戏经验;建模,绑定和动画经验;灯光和渲染经验。

申请该职位:
  • 请附上您创作用于VFX的建模或贴图作品;
  • 能够证明你风格的多样性;
  • 一些图片,贴图和的录制的特效也可作为有利的参考。

Abilities
  • Strong technical understanding and ability to pick up new tools efficiently.
  • Large range of software knowledge including modeling, UV, texturing, materials and shaders, particles systems, UE4 and Unity.
  • Able to translate reference materials into high fidelity game VFX.
  • Strong understanding of physical and animated movement.
  • Flexible in VFX styling including – Realistic, Asian and cartoon styles.

Qualifications:
  • Have related industry working experience PC or Console Visual Effects experience required.
  • Strong proficiency with Maya and Adobe Photoshop. Also Max and game engines like Unreal or Cryengine.
  • Solid understanding of computer graphic fundamentals and video game art production pipelines
  • Strong traditional art background with a thorough understanding of art fundamentals such as color theory, light, shade, and form.
  • Worked on at least one successfully shipped title.
  • Ability to self-manage and prioritize multiple requests in a dynamic environment.
  • Excellent communication skills.
  • Demonstrated ability to own and drive.
  • Plus: MMO game experience // Modeling, Rigging, and Animation experience // Experience with lighting and rendering.

WITH YOUR APPLICATION
  • Please show samples of your work that show your ability to create models and/or texture maps used by your vfx.
  • Demonstrate a range of styles.
  • Images of sprites, textures and/or recorded effects in action are helpful.

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