As a Technical Artist at Pixelmatic, you will be the bridge between our talented art team and the technical team. Your main responsibilities will be being in charge of the art pipeline into our Unity projects, bringing the best art quality in Unity to bring our games to life. You should be familiar with Unity, 3ds Max, Photoshop, shaders and eager to learn how to use new software and techniques. You have a great eye for detail and know how to optimize the art pipeline to get the best in-game performance with the best quality.
Responsibilities
Assist in defining the overall art style of our games.
Lead the art pipeline from the 3D modeling software to Unity.
Build tools for the integration and the automation of our art assets into Unity.
Support the art team to define tools and shaders to bring concepts to life.
Work with the technical team to get the best performance out of the art assets, VFX, and animations.
Requirements
3-5 years of game development or graphic design experience.
Bachelor degree or equivalent in art or engineering.
Able to modify work based on feedback from fellow artists, engineers, and producers.
Able to work within established art styles and follow art direction.
Assist with the art direction of outsourced assets as needed.
Expert level knowledge of 3DS Max, Unity, shaders (nodal-based or Cg/HLSL) and Photoshop.
Experiences with Substance Painter, Quixel Suite, Marmoset, Krakatoa, FumeFX, is a strong plus.
Experience with scripting (Mel, Maxscript or Unity) is a strong plus.
Must have an upbeat, positive attitude, and enjoy working as part of a team.
Strong fundamental skills in the use of line, light, shadow, color, and perspective.
Always learning and able to quickly adapt to new situations and challenges.
Excellent verbal and written communication skills in both English and Chinese is a strong plus.
Extremely well organized, detail-oriented, and manages time efficiently.
Results driven, accountable, and able to accept feedback and criticism professionally.
作为数码方块的技术美工,你的工作是衔接美术组和技术组。你的主要职责将是负责Unity项目中的美术管道,力图在Unity中呈现最完美的美术质量,让游戏栩栩如生。我们希望你熟悉Unity,3ds Max,Photoshop,着色器并有心学习如何使用新软件和新技术。你要有善于捕捉细节的眼光并且知道如何将美术管道最优化。
职责:
协助制定游戏的整体风格。
负责3D模型软件和Unity中的美术管道
编写用于美术资源的Unity自动化整合工具。
协助美术组一起设计工具和着色器,将概念图栩栩如生的呈现出来。
和技术组一起合作,制作出***美术素材,VFX以及动画。
要求:
3-5年的游戏开发和图形设计经验
本科以上学历,或同等学力,美术或工程专业
可以根据来自美术师,工程师和制作人的反馈修改作品
能适应已成型的美术风格,并根据相关指令完成美术工作
在必要时指导外包的工作
精通3DS Max,Unity,着色器(nodal-based or Cg/HLSL)以及Photoshop
有Substance Painter,Quixel Suite,Marmoset,Krakatoa,FumeFX经验者***
有编写脚本经验者优先(Mel,Maxscript或Unity)
必须有积极向上的态度,享受团队合作
线条,光线,阴影,颜色和视角等方面的基本功扎实
有学习力,能够快速适应新环境和新挑战
口头与书面双语能力优秀者优先
做事条理清晰,注重细节,时间管理能力强
结果导向,踏实可靠,能够以专业的态度接受反馈和批评
职能类别: 多媒体/游戏开发工程师 动画/3D设计
关键字: 技术美工 TA Unity 3DSMax Maxscript
联系方式
上班地址:徐汇区斜土路2899号光启文化广场
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