Technical Director Art 美术技术总监
上海育碧电脑软件有限公司ShanghaiUpdate time: May 27,2019
Job Description
Summary
The incumbent will determine, prepare and adapt the graphic tools used in production. Whenever possible, he/she will take part in selecting the engine and establish the work methods that are best adapted to the productions. The incumbent will train the artists on the selected methods and tools and supervise the integration of objects and environments in the game engine.
Mission
  • Masteries the character production pipeline within the Engine
  • Create, organize and lead training sessions for graphics team members so that they learn how to properly use the tools and methods;
  • Provide technical support on all the technical issues related to characters within the Engine, including rigging, soft body, cloth system, fur, texture shader, lighting, etc.
  • Check that the technical constraint are correctly apply in-game on every platform, will be responsible of the correct integration of the data in the engine
  • Ensure the team respect the right technical constraint, naming convention, jira workflow, build process, submission process.
  • Test tools bfr they are deployed, communicate closely with lead team's technical director ensure they function properly, support team to use correctly all the tools chained developed by lead studio,
  • Communicate technical constraints and their reasons for being to the graphics team on a regular basis;
  • Ensure that the technical constraint define at the beginning of the project will fit into the overall budget
  • Provide support and Check data on the different platform: X360, PS3, PS4, XB1, and PC
  • Be ready to switch to full next gen production – meaning looking into full next gen pipeline using cutting edge software.
  • Be proactive by foreseeing technological issues and needs before they occur (game design, level design, etc.);

Requirements
  • 5+ years’ experience in graphic design, including 2 years as a character artist and rigger
Extensive knowledge of 2D and 3D computer graphics software;
  • Extensive knowledge of video game engines and platforms;
  • Extensive knowledge of video game production working units;
  • Knowledge of data safety options (e.g. Perforce, VSS, and Alienbrain);
  • Knowledge of Max Script /Python /C# an asset.
  • Knowledge of sql/ Mel /.net is a plus.
  • Client focus;
  • Organization skills;
  • Good communication skills (spoken and written English);
  • Teaching skills;
  • Writing skills (technical documents);
  • Ability to work as part of a team

职能类别: 动画/3D设计

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上班地址:上海徐汇区桂箐路7号G7园区3号楼3楼

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