Responsibilities:
Works with the Director of Production, Technical Director, and technical leads to formulate, drive, and maintain the development schedule
Seeks out dependencies, issues, and potential development roadblocks and works to find and execute solutions
Supports the Director of Production in a variety of development & tech related tasks
Establishes and drives processes and solutions to improve efficiency and communication within the technical group (and with the studio as a whole)
Works with the Director of Production to establish and communicate goals, plans, milestone schedules and studio objectives
Coordinates, facilitates, tracks, and reports on external game-related development from publisher provided resources and external vendors
Works well with other engineers, artists, and designers
Qualifications:
5+ years of production experience
3+ years of technical-related project management experience
3+ years of professional game development experience
Experience in building, maintaining, and tracking schedules and plans
Experience with Agile and SCRUM project management methodology
Excellent analytical and problem-solving skills
Practical knowledge in platform, programming, and cloud-based technologies
Have an excellent bullshit detector
Recommended Skills
Experience with Hansoft
Experience with C++ or another programming language
Experience with Lua or other scripting languages
Experience with & knowledge of Free-To-Play games
Extensive knowledge of service-based games
University degree or graduate of a recognized post-secondary program in project management
BA or BS in Computer Science preferred
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