Unreal Lighting Artist (Short-Term Contract or Project Based)
Virtuos GamesChengduUpdate time: June 18,2019
Job Description
Responsibilities:
- Create stunning real-time or prebake lighting scenario using a combination of light source, material and function.
- Understand performance of each kind of lighting combination.
- Collaborate with team members to share knowledge and solve cross-discipline problems
- Document your work to ensure knowledge transfer and help users understand the new systems and features
- 用光源、材料和功能,创造出令人惊叹的实时或预烤灯光场景
- 了解各种照明组合的性能
- 与团队成员合作,分享知识,解决交叉学科问题
- 记录您的工作,以确保知识传递,并帮助用户理解新的系统和特性
Qualifications:
- Ability to deconstruct complex lighting from reference and recreate them in UE4
- Strong sense of lighting, color, form and motion
- Familiar with PBR workflows
- Strong proficiency in technical problems solving
- Self-motivated and the ability to collaborate effectively within a team
- Previous game production experience
- Strong knowledge of Unreal Engine 4 including blueprints
- Highly skilled with Photoshop, Maya, and or 3DS Max
- 具备通过UE4参考和重建,解构复杂照明的能力
- 对照明、色彩、形式和动作有强烈的感应
- 熟悉PBR工作流程
- 熟练解决技术难题
- 自我驱动,并能够在团队中有效合作
- 有过游戏制作经验
- 具备丰富的虚幻引擎4的相关知识包括蓝图;熟练使用Photoshop,Maya或者3D Max等软件
Preferred 以下技能/经验为加分项:
- Experience on at least 1 prior VR title (Oculus Rift, Vive)
- Specialized experience in one of the following (Lighting, Rendering, VFX)
- Prior experience working with film/VFX pipelines
- VR项目的经验(Oculus Rift, Vive)
- 具备以下任意一项专业经验(灯光、渲染、VFX)
- 有使用电影/特效管道的经验
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