Unreal Lighting Artist (Short-Term Contract or Project Based)
Virtuos GamesChengduUpdate time: June 18,2019
Job Description

Responsibilities:

  • Create stunning real-time or prebake lighting scenario using a combination of light source, material and function.
  • Understand performance of each kind of lighting combination.
  • Collaborate with team members to share knowledge and solve cross-discipline problems
  • Document your work to ensure knowledge transfer and help users understand the new systems and features
  • 用光源、材料和功能,创造出令人惊叹的实时或预烤灯光场景
  • 了解各种照明组合的性能
  • 与团队成员合作,分享知识,解决交叉学科问题
  • 记录您的工作,以确保知识传递,并帮助用户理解新的系统和特性

Qualifications:

  • Ability to deconstruct complex lighting from reference and recreate them in UE4
  • Strong sense of lighting, color, form and motion
  • Familiar with PBR workflows
  • Strong proficiency in technical problems solving
  • Self-motivated and the ability to collaborate effectively within a team
  • Previous game production experience
  • Strong knowledge of Unreal Engine 4 including blueprints
  • Highly skilled with Photoshop, Maya, and or 3DS Max
  • 具备通过UE4参考和重建,解构复杂照明的能力
  • 对照明、色彩、形式和动作有强烈的感应
  • 熟悉PBR工作流程
  • 熟练解决技术难题
  • 自我驱动,并能够在团队中有效合作
  • 有过游戏制作经验
  • 具备丰富的虚幻引擎4的相关知识包括蓝图;熟练使用Photoshop,Maya或者3D Max等软件

Preferred 以下技能/经验为加分项:
  • Experience on at least 1 prior VR title (Oculus Rift, Vive)
  • Specialized experience in one of the following (Lighting, Rendering, VFX)
  • Prior experience working with film/VFX pipelines
  • VR项目的经验(Oculus Rift, Vive)
  • 具备以下任意一项专业经验(灯光、渲染、VFX)
  • 有使用电影/特效管道的经验

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