What your role will be:
The Visual Effects Artist implements, under supervision, video game special effects in accordance with a project’s artistic direction and production deadlines. He/she has strong artistic skills, and an understanding of the technical constraints on the target platforms.
- Using a variety of particle systems, create all aspects of special effects artwork:
o Particle textures
o Particle models (as necessary)
o Lighting
- Good knowledge of in-game special effects, including:
o Explosions
o Fire
o Weather
o Atmospherics
o Water
o Light/Energy
o Damage
o Full screen filters
o Post processing
- Coming with creative ideas and solutions to the assigned tasks and proactively communicate task status to your peers, customers, and Leads.
- Correct defects discovered by QC or your customers in a timely fashion.
- Work within the technical limitations of a variety of game engines.
- Collaborate with Graphics Technical Artist to ensure necessary technology/features are present in order to reach the visual benchmarks.
- Share artistic knowledge with Artists, support them when needed.
- Graduated with a 4-year Bachelor’s degree.
- College diploma in game-oriented visual effects, or equivalent training
- Minimum 3 to 5 years of experience in modeling, texture, lighting and image processing or other relevant experience.
- Must be proficient in Photoshop, After Effects, or equivalent tools.
- Good knowledge of 3DS Max particles/dynamics systems, and special effects creation.
- Good understanding of art fundamentals: color theory, lighting, shape, composition, etc.
- Must be creative and be able to adapt to a variety of art styles;
- Good organizational and analytical skills, and able to solve problems.
- Passion for creating and playing games, regardless of platform or genre.
- Able to work under pressure and take constructive criticism.
- Good communication skills. English ability a plus.
- Scripting skills (Max Script, Python, HLSL) a plus.
Additional Information
Established in 2008, Ubisoft Chengdu is one of the key game studios in western China and a full-fledged production center, with over 320 talents contributing to Ubisoft’s line-up. We have a strong track record of co-development on Ubisoft’s biggest brands such as Assassin’s Creed®, Skull and Bones™ and For Honor®, as well as developing casual games such as Rabbids party game and bringing hit titles to Switch.
Meanwhile, we are also a pioneer in cutting-edge technology driving Ubisoft’s “games as a service (GAAS)” ethos. Chengdu’s technology team develops products that empower production teams to make educated, data-driven decisions on hit Ubisoft brands.
To find out more, please visit our website: http://www.ubisoftgroup.com or our WeChat account (UBISOFT育碧or 育碧招聘), or contact us for application by: ctu-recruitment@ubisoft.com
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